Fifa 2010 se lanseaza pe 2 octombrie, noi amanunte despre joc iesind la suprafata odata cu apropierea de aceasta data. Electronic Arts s-a concentrat pe imbunatatirea a patru componente esentiale ale jocului, acestea fiind: realismul, autenticitatea transferurilor, dezvoltarea jucatorilor si atmosfera jocului de fotbal.
In Manager Mode, dezvoltatorii promit un sistem de transferuri mai aproape de adevar, jucatori precum Ronaldinho si Kaka fiind destul de greu de transferat la echipe mici. Bugetul echipei de fotbal va depinde mai putin de cotizatiile sponsorilor, jucatorii avand de administrat doua sectiuni diferite: bugetul clubului si bugetul de salarii.
Fifa 2010 Manager Mode va oferi de la inceput informatii despre starea financiara a cluburilor si despre cei mai buni jucatori din fiecare echipa. Cluburi precum Manchester sau Real Madrid vor avea la dispozitie o suma importanta pentru transferuri, pe cand echipe ca Bolton sau Burnley vor fi destul de limitate din punct de vedere financiar. Valoarea de transfer a jucatorilor va fi calculata avand la baza o serie de factori, precum forma de joc, durata contractului sau pozitia de joc. AI Managers vor juca un rol important, jucatorii vedeta avand contracte pe termen lung, acestia incercand sa scape in primul rand de jucatorii unde exista concurenta mare pe post.

Chiar daca suma de transfer poate fi platita, Fifa 2010 va avea un sistem prin care fotbalistii vor refuza echipele de club din diferite motive. De exemplu, daca exista o mare concurenta pe postul de atacant central, un jucator poate refuza oferta de contract al unei echipe pentru a nu ramane pe banca de rezerve in majoritatea meciurilor. Si managerii vor avea ocazia sa refuze jucatori, avand posibilitatea sa oferteze mai multi fotbalisti pentru acelasi post. Daca accepta mai multi, ultimul cuvant va fi spus de manager, avand posibilitatea sa aleaga doar un singur jucator.
Sistemul de zvonuri (rumors) va tine managerii conectati la nemultumirile jucatorilor, fiind o buna sursa de informatii pentru eventualele transferuri.
Sursa: Wizoo.ro
Blizzard Entertainment a lansat un nou patch pentru longevivul joc de tip MMORPG World of Warcraft, ajuns acum la versiunea 3.2.0.

Iata lunga lista de modificari adusa de acest patch:
* Construction of the Crusaders’ Coliseum is complete. Testing not yet available. New raid normal and Heroic modes for the Crusaders’ Coliseum can be toggled using the Dungeon Difficulty setting. This applies to 10 and 25-player versions. 10-player (normal), 25-player (normal), 10-player (Heroic) and 25-player (Heroic) all share separate raid lockout timers.
Trial of the Champion
+ 5-player (normal and Heroic mode) dungeon.
+ Daily quest added to the Heroic daily dungeon quest giver.
Trial of the Crusader
+ 10 and 25-player (normal mode) raid dungeon.
Trial of the Grand Crusader
+ 10 and 25-player (Heroic mode) raid dungeon.
+ Crusaders’ Tribute: Active on Heroic difficulty only, the tribute system will limit players on the number of attempts the raid is allotted each week. Additional rewards can be earned depending on the number of attempts left in the tribute run each week when the final boss is defeated.
* Isle of Conquest, the new 40 vs. 40-player siege-style battleground is now available for testing.
Two level brackets are available: 71-79 and 80.
Defend the walls of your keep and protect your general by killing enemy players and destroying their siege vehicles.
Capture the Docks, Airship Hangar, or Siege Workshop for access to destructive siege vehicles or strategic attacks on your enemy’s base.
Capture the Oil Derrick or Cobalt Mine for their resources to garner reinforcements and a steady flow of bonus honor.
To claim victory, bust through the enemy’s keep walls (or find other ways to get inside) and kill their general, or obliterate your opponents until their reinforcements are depleted.
* The Argent Tournament Expands
All new Argent Crusader daily quests and rewards have been added for players with the Crusader title. Rewards include a new Argent Crusader banner and tabard (which can port players to the tournament grounds), a mounted squire (can periodically run bank, mail or vendor errands for the player), a paladin-exclusive Argent Crusader Charger mount, and new heirloom items.
All new Silver Covenant and Sunreaver daily quests and rewards have been added for players exalted with these factions. Rewards include tabards, new ground and flying mounts, and a new pet.
Just when you thought you had seen the last of the Black Knight, he makes his astonishing return to the tournament. Wait, didn’t you kill him?
* New Dungeon Loot Feature
Players will now be able to trade soulbound items with other raid or group members that were eligible for the loot. This system will work like the Item Buy Back system and allow 2 hours for players to trade an item after it has been looted. Players who choose to enchant or add gems to the item will get one last confirmation before losing the ability to trade the item.
* New druid art for cat and bear forms has been added. There are now five unique color schemes for each form and faction. Changing hair color (night elves) or skin tone (tauren) via the barbershop will change the look of one’s cat and bear forms.
* Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.
PvP
* Arenas
Beginning with season 7, players will no longer have access to the newest season’s weapons or shoulder armor and will not qualify for the Gladiator title/rewards with ratings from the 2v2 bracket alone. Ratings obtained through 3v3 and 5v5 game play will be required for these rewards, while the rest of the newest season’s items will remain available to players in all brackets (standard rating restrictions still apply).
Dalaran Sewers
+ The entire Arena has increased in size by 25%.
+ Mounts can now be used in this Arena.
+ The position and collision of the crates on the central platform has been modified.
Ring of Valor
+ The flame wall has been removed.
Ruins of Lordaeron
+ Alcoves have been removed from the starting chambers.
+ The collision around the central tomb has been smoothed out to prevent players from becoming stuck on the terrain as often.
* Battlegrounds
Battleground experience has arrived!
+ Players will now be awarded experience for completing objectives and actions that yield honor in Battlegrounds (honorable kills not included).
+ Players who do not wish to gain experience through PvP can visit Behsten in Stormwind or Slahtz in Orgrimmar – both located near the Battlemasters in either city – and turn off all experience accumulation for the cost of 10 gold.
+ Disabling experience gains will prevent a player from gaining experience through any means available in the game.
+ Players with experience gains turned off who compete in Battlegrounds will face off only against other players with experience gains turned off.
+ Behsten and Slahtz can reinstate experience gains for players, for a 10 gold fee of course. Any experience that would’ve been accumulated if experience gains were enabled cannot be recovered.
Battlemasters in major cities affiliated with specific Battlegrounds have been replaced with a Battlemaster for each faction that will allow players to queue for any Battleground. Battlemasters for specific Battlegrounds will still be seen around the cities during corresponding Battleground holiday weekends.
When standing at a capture point that you control, you will gain a buff called Honorable Defender. This buff grants +50% honor gained from kills. This currently affects Arathi Basin, Eye of the Storm and Isle of Conquest.
Arathi Basin
+ The time it requires to capture a base has been reduced to 8 seconds, down from 10 seconds.
+ The game now ends when one team reaches 1600 victory points, down from 2000.
Eye of the Storm
+ The time it requires to capture the center flag has been reduced to 8 seconds, down from 10 seconds
+ The game now ends when one team reaches 1600 victory points, down from 2000.
Strand of the Ancients
+ The faction starting on attack/defense will now be randomized at the start of each match.
Warsong Gulch
+ There is a now a 20-minute timer on this Battleground. After that time, the team with the most flag captures wins. If this would result in a tie, the team that captured the first flag wins. If neither side has captured a flag, then the game ends in a tie.
* Wintergrasp
Against the Odds: This achievement has been removed and converted to a Feat of Strength.
Industrial Warfare: This achievement has been removed.
To provide players with a more transparent notification of when Wintergrasp battles occur, as well as better control zone population and stability, several changes have been made.
+ Players now have the option to queue for Wintergrasp from a Wintergrasp Battlemaster in any capital city or by simply entering the Wintergrasp zone.
+ Queuing will begin 15 minutes before each battle. If chosen, you will automatically be teleported to the zone. Any players in the zone who have not been chosen from the queue will be teleported out when the battle begins.
+ The queue system remains active for the entire battle. As soon as a player leaves, a new one will be chosen from the queue.
+ Trying to enter Wintergrasp during an active battle for which you have not been chosen will teleport you out. Please note that, as you are now able to fly over Wintergrasp, you will only be teleported out if you try to land and join the battle.
+ Level 80 players get higher priority in the queue than lower level players. In addition, a random selection of queued players will be taken from both the Battlemasters and the zone itself.
+ The queue will accept up to 120 players from each faction, resulting in a maximum battle of 240 players at a time.
Wintergrasp factories can no longer be damaged or destroyed.
Dungeons and Raids
* Dungeon and Raid ID Extensions
In order to allow for parties and raids to progress through instances at their own pace, players can now extend a dungeon or raid ID on an individual basis.
Existing or recently expired IDs can be extended via the Social tab under Raid by clicking on Raid Info.
The ID of any instance to which a player is saved can be extended. Doing so will extend the lockout period by the same amount of time as the original lockout (i.e. extending an Ulduar raid ID will add 7 days, a Heroic: Halls of Lightning dungeon ID will add 24 hours, and a Zul’Gurub raid ID will add 3 days to the lockout time).
An ID can be extended more than once.
An extension can be reversed on an individual basis provided the player does not do anything in the instance during the extended lockout period that would save that player to the instance.
* 25-player raids will no longer be referred to as Heroic versions of a raid, as there is a new distinction between normal and Heroic modes for both 10 and
* 25-player versions of the Crusaders’ Coliseum.
The Nexus: The Oculus & The Eye of Eternity
Drakes used by players in these instances will now scale in health and damage according to the rider’s average item level.
* Ulduar
Players can now use Blink, Shadowstep, and Demonic Teleport while participating in the illusion events in the Yogg-Saron encounter.
Ominous Clouds in the Yogg-Saron encounter are now more vocal about touching players.
An Immortal Guardian targeted for Empowering Shadows in the Yogg-Saron encounter will now become a ‘Marked Immortal Guardian’ while targeted.
Crusher Tentacles in the Yogg-Saron encounter spawn a little slower in 25-player mode allowing a bit more time for players to clear out the Illusion room.
Empowering Shadows in the Yogg-Saron encounter now targets a maximum of three Immortal Guardians in 25-player mode.
Yogg-Saron’s health has been reduced by 20% in the final stage of his 25-player mode.
Winter Jormungars will no longer put everyone in the zone in combat when they emerge from a Snow Mound. Additionally, Snow Mounds will now disappear when all their jormungars have emerged.
Races: General
* Axe Specialization (Orc): The weapon bonus from this effect now applies to fist weapons in addition to axes.
* Tauren now have the option of changing skin tone by visiting the barber shop.
Items: General
* Agility: The amount of agility required per percentage of dodge has been increased by 15%. This change required recalibrating the amount of dodge a player has with 0 agility by a slight amount as well, so all players will see their dodge percentage vary a small amount.
* Block Value: The amount of bonus block value on all items has been doubled. This does not affect the base block value on shields or block value derived from strength.
* On-Use Block Value Items: All items and set bonuses that trigger temporary increases to block value have been modified. Instead of increasing their block value amount by 100% like other items, they have all had their effect durations doubled. This applies to Glyph of Deflection, Gnomeregan Autoblocker, Coren’s Lucky Coin, Lavanthor’s Talisman, Libram of Obstruction, Tome of the Lightbringer, Libram of the Sacred Shield, the tier-8 paladin Shield of Righteousness bonus, the tier-5 paladin Holy Shield bonus, and the tier-5 warrior Shield Block bonus.
* Dodge Rating: The amount of dodge rating required per percentage of dodge has been increased by 15%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply.
* Emblem System Changes
Both the 10 and 25-player instances of the Crusaders’ Coliseum drop a new Emblem of Triumph.
Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism.
The Heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Triumph.
The existing achievements to collect 1, 25, 50, etc. Emblems of Heroism, Valor, and Conquest have been converted to Feats of Strength since Heroism and Valor Emblems are no longer attainable.
New achievements have been added to collect various amounts of any combination of emblems.
* Item Buy Back Feature Revised
The Item Buy Back time will now expire if the player enchants or sockets an item. Players will see a confirmation dialog box now when they attempt to enchant or add gems to an item giving them a last chance to reconsider.
* Items with Triggered Effects: These items generally have cooldowns on how often they can be triggered. Those cooldowns are now triggered each time the item is equipped (example: A trinket has a 45-second cooldown on an effect triggered by player attacks; when a player equips that item, the effect will be unable to be triggered for the first 45 seconds it is worn).
* Mounts
The cast time for summoning any ground mount is now 1.5 seconds, down from 3 seconds.
Apprentice Riding (Skill 75): Can now be learned at level 20 for 4 gold. Mail will be sent to players who reach level 20 directing them to the riding trainer.
Journeyman Riding (Skill 150): Can now be learned at level 40 for 50 gold. Mail will be sent to players who reach level 40 directing them back to the riding trainer.
Expert Riding (Skill 225): Can now be learned at level 60 for 600 gold from trainers in Honor Hold or Thrallmar. Faction discounts now apply (Honor Hold for Alliance; Thrallmar for Horde). Flight speed at this skill level has been increased to 150% of run speed, up from 60%.
Artisan Riding (Skill 300): Faction discounts now apply (Honor Hold or Valiance Expedition for Alliance; Thrallmar or Warsong Offensive for Horde).
In order to further equalize the number of purchasable mounts available to each race, a new 60% speed ground mount has been added for night elves, and a new 100% speed ground mount has been added for the undead.
Flying over Dalaran and Wintergrasp is now possible so long as players keep a healthy distance above the ground.
* Mana Regeneration: All items that provide “X mana per five seconds” have had the amount of mana they regenerate increased by approximately 25%.
* Parry Rating: The amount of parry rating required per percentage of parry has been reduced by 8%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply. Parry still diminishes more quickly than dodge.
* Resilience: No longer reduces the amount of damage done by damage-over-time spells, but instead reduces the amount of all damage done by players by the same proportion. The other effects of resilience (reducing critical chance, critical damage and mana drain effects) have not changed.
Classes: General
* All pets now receive 40% of their master’s resilience and 100% of their master’s spell penetration. In addition, if a player is at their appropriate spell hit chance or hit chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and expertise. If they are below the maximum, their pet will be proportionately below those maximums.
* Replenishment: This buff now grants 1% of the target’s maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment (Vampiric Touch, Judgements of the Wise, Hunting Party, Enduring Winter Frostbolts and Soul Leech).
* Silence, Strangulate, Silencing Shot, and Arcane Torrent: These abilities will also apply a 3-second interrupt effect against non-player controlled targets, making them more versatile against creatures immune to silencing effects.
Death Knights
* Due to significant talent changes, all death knight talents will be reset for players.
* Blood Plague: Damage done increased by 15%.
* Chains of Ice: Now reduces movement by 95% instead of 100%. The main effect of this change will be that targets of Chains of Ice will not have to re-issue a movement command to continue moving.
* Frost Fever: Damage done increased by 15%.
* Frost Presence: 10% bonus health reduced to 6% bonus stamina.
* Frost Strike: This ability can now be dodged, parried, or blocked. Weapon damage bonus reduced to 55%, down from 60%.
* Icebound Fortitude: Cooldown increased to 2 minutes.
* Talents
Blood
+ Bloody Strikes: This talent now provides 5/10/15% increased damage to Blood Strike instead of 15/30/45%.
+ Dancing Rune Weapon: This ability now has a fixed duration of 12 seconds (which can still be modified by its glyph) and a fixed cost of 60 runic power.
+ Veteran of the Third War: Stamina bonus reduced to 1/2/3%.
Frost
+ Blood of the North: Reduced to a 3-point talent. Increases Blood Strike and Frost Strike damage by 5/10/15%. There is now a 33/66/100% chance whenever you hit with Blood Strike or Pestilence that the Blood Rune will become a Death Rune when it activates.
+ Lichborne: Duration reduced to 10 seconds, and cooldown reduced to 2 minutes.
+ Threat of Thassarian: New 3-point talent. When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Blood Strikes and Frost Strikes have a 30/60/100% chance to also deal damage with your off-hand weapon. Off-hand strikes are roughly one half the effect of the original strike.
+ Toughness: This talent now grants 2/4/6/8/10% armor instead of 3/6/9/12/15%, placing it in line with similar abilities of other classes.
Unholy
+ Desecration: This talent has been reduced to 2 points for 25/50% snare and no longer increases damage done by the death knight. It has also been moved one tier earlier in the tree and its spell effect has been made more transparent.
+ Desolation: New talent. This talent is in the position formerly occupied by Desecration. It causes Blood Strikes to increase all damage the death knight deals by 1/2/3/4/5% for 12 seconds.
+ Scourge Strike: Weapon damage bonus reduced to 40%, down from 45%. Damage increased by 10% per disease on the target, down from 11%.
+ Summon Gargoyle: The gargoyle now flies lower to the ground, making it susceptible to melee attacks. This ability now has a fixed duration of 30 seconds and a fixed cost of 60 runic power.
+ Unholy Blight: This talent has been redesigned. It no longer deals damage to nearby targets. Instead, when you deal damage with Death Coil, the target will take periodic damage for 10 seconds equal to 20% of the damage done by Death Coil. This damage accumulates in the same way as Ignite and Deep Wounds.
Druids
* Enrage: This Bear Form ability now generates 20 rage initially, and 10 rage over the next 10 seconds. The armor penalty is unchanged.
* Flight Form: Can now be learned at level 60. Flight speed increased to 150%.
* Flight Form and Swift Flight Form: Now benefit from a paladin’s Crusader Aura.
* Innervate: Duration reduced to 10 seconds, and cooldown reduced to 3 minutes. This means each use of Innervate will give half as much mana as before, but it will be available twice as often.
* Lifebloom: The final heal that occurs when this spell blooms has been reduced by 20% on the base and on the spell power coefficient.
* Mangle: Ranks 4 and 5 base points reduced by about 11%. Scaling from attack power unchanged.
* Rake: Ranks 6 and 7 base points on initial and periodic damage reduced by about 7%. Scaling from attack power unchanged.
* Rip: Ranks 8 and 9 base points and points per combo point reduced by about 6%. Scaling from attack power unchanged.
* Savage Defense: The animation for gaining this buff will no longer make the bear stand upright
* Shred: Ranks 8 and 9 base points reduced by about 10%. Scaling from attack power unchanged.
* Swift Flight Form: Druids who have acquired a mount able to go 310% flight speed will now also go that speed while in this form.
* Swipe (Cat): Percent of weapon damage done reduced from 260% to 250%.
* Travel Form: Can now be learned at level 16.
* Talents
Balance
+ Balance of Power: Now reduces all spell damage taken by 3/6%, rather than reducing the chance to be hit by spells by 2/4%.
+ Eclipse: The Starfire and Wrath buffs from this talent are now on separate 30-second cooldowns. In addition, it is not possible to have both buffs active simultaneously.
+ Owlkin Frenzy: Now also restores 2% base mana every 2 seconds for the duration (10 seconds) in addition to its current effects.
Feral Combat
+ King of the Jungle: This talent now reduces the mana cost of Bear Form, Cat Form, and Dire Bear Form by 20/40/60%.
+ Primal Tenacity: This talent no longer reduces the mana cost of Bear Form, Cat Form, and Dire Bear Form.
Restoration
+ Empowered Touch: Now also increases the amount of bonus healing effects for Nourish by 10/20%.
+ Improved Barkskin: No longer provides dispel resistance to all effects on the druid, but now reduces the chance your Barkskin is dispelled by an additional 35/70%.
Hunters
* Aspect of the Cheetah: Can now be learned at level 16.
* Deterrence: This ability now allows the hunter to parry spells and attacks from behind as well as in front. Now has a new visual spell effect.
* The time that traps will exist in the world after being put down has been reduced to 30 seconds, down from 1 minute.
* Frost Trap: Will no longer “fizzle” on targets immune to snare effects, however Lock and Load will not succeed when using Frost Trap if the target is immune to snare effects.
* Snake Trap: The Mind-numbing Poison effect has been reduced to a 30% increase in casting time, down from 50% to match similar effects.
* Traps now have separate 30-second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time.
* Talents
Beast Mastery
+ Catlike Reflexes now also reduces the cooldown of your Kill Command ability by 10/20/30 seconds.
Survival
+ Entrapment: This talent no longer works with Immolation Trap or Explosive Trap.
+ Lock and Load: Now has a 22-second cooldown. The Lock and Load effect cannot be obtained on targets immune to snare effects when Frost Trap is used.
Pets
+ Roar of Sacrifice: Redesigned. This ability can now be used on any friendly target to make that target immune to critical strikes, but the Hunter pet takes 20% of all damage taken by that friendly target. Cooldown increased to 2 minutes.
Mages
* Arcane Blast: Mana cost reduced by 12%.
* Frost Bolt, Cone of Cold, Frost Ward, Ice Armor, Frost Armor, Frost Nova, Ice Lance, and Ice Barrier: The mana cost on these spells has been reduced by approximately 15%.
* Invisibility: Can no longer be interrupted by a hostile action or damage done during the 3-second fade time, however an invisible mage can still be stunned or silenced.
* Talents
Fire
+ Empowered Fire: In addition to its existing effects, this talent now also grants a 33/67/100% chance to regain 2% of base mana each time the Ignite talent deals damage.
Frost
+ Empowered Frostbolt: Instead of increasing critical strike chance by 2/4%, this talent now reduces the cast time of Frostbolt by 0.1/0.2 seconds.
+ Permafrost: In addition to its existing effects, this talent now also causes the mage’s Chill effects to reduce healing received by the victim by 7/13/20%.
Paladins
* Blessing of Sanctuary: This blessing now also increases stamina by 10%. This effect is not cumulative with Blessing of Kings.
* Charger: Can now be learned at level 40.
* Crusader Aura: This ability now also grants its flying speed increase to a druid’s Flight Form and Swift Flight Form.
* Exorcism: Now has a 1.5 second cast time, but can once again be used on players.
* Hand of Reckoning: Redesigned. Now does damage only when the target does not currently have the caster targeted, but damage done increased to 50% of attack power, occurring after the taunt effect is applied.
* Judgements: Some of these attacks were considered ranged and some melee. They are all now considered melee attacks that can’t be dodged, parried or blocked.
* Judgement of Light: Now heals for 2% of the attacker’s maximum health instead of a variable amount based on the spell power and attack power of the judging paladin.
* Lay on Hands: The buff from this ability now reduces the physical damage taken by the target by 10/20% instead of increasing the target’s armor.
* Righteous Fury: No longer has a duration, remaining until cancelled or death. Also cancelled when a Paladin activates a different talent specialization.
* Sacred Shield: When a paladin casts Flash of Light on a target with this buff, they also now place a heal-over-time effect on the target, healing that target for 100% of the Flash of Light amount over 12 seconds.
* Seal of Blood: This ability has been removed.
* Seal of the Martyr: This ability has been removed.
* Seal of Vengeance and Seal of Corruption: These seals have been redesigned to deal substantially more damage. Now, once a paladin has 5 copies of the debuff from these seals on his or her target, on each swing the paladin will deal 33% weapon damage as Holy, with critical strikes dealing double damage. In addition, the damage-over-time effect is now considered a melee attack instead of a spell attack.
* Shield of Righteousness: Now deals 100% of shield block value as damage instead of 130%.
* Warhorse: Can now be learned at level 20.
* Talents
Holy
+ Beacon of Light: The healing amount on the Beacon of Light target is now based on the total healing done (including over-healing) instead of the effective healing done. Radius increased to 60 yards. Multiple Paladins can now have this active on the same target. Buff indicating a player is within range of the Beacon target is no longer displayed.
+ Divine Intellect: This talent now gives 2/4/6/8/10% increased intellect instead of 3/6/9/12/15%.
+ Illumination: This talent now returns 30% of the mana cost of the spell instead of 60%.
Protection
+ Ardent Defender: Redesigned. Any damage that takes the paladin below 35% health or below is reduced. This reduction applies only to the portion that pushes the paladin below 35% health (example: a paladin at 50% health takes a 40% hit; the first 15% hits as normal while the next 25% is reduced). In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead set the paladin’s health to 10/20/30% of maximum.
+ Guarded by the Light: This talent will no longer cause Divine Plea’s duration to be refreshed by using Judgement of Wisdom, Judgement of Justice, or Judgement of Light.
Retribution
+ Art of War: Now only applies to melee critical hits, but will make your next Flash of Light or Exorcism instant.
+ Crusader Strike: Damage reduced to 75% weapon damage to match the new 4-second cooldown. Mana cost reduced to 5% of base mana.
+ Seal of Command: Redesigned. This seal now deals 36% weapon damage on every swing, and deals substantially less judgement damage.
+ Vindication: Redesigned. Now lowers target attack power, is consistent and does not stack with Demoralizing Shout.
Priests
* Prayer of Healing: The percentage of spell power this spell gains in healing (per target) has been reduced from 80.7% to 52.6%.
* Psychic Horror: This spell no longer has an invisible missile, so there is no travel time before the spell takes effect.
* Talents
Discipline
+ Penance: Cooldown increased to 12 seconds, up from 10 seconds.
Holy
+ Inspiration: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target’s armor.
Shadow
+ Dispersion: Cooldown reduced to 2 minutes, down from 3 minutes.
+ Improved Mind Blast: Redesigned. Now, in addition to reducing the cooldown of your Mind Blast spell by .5/1/1.5/2/2.5 seconds, while in Shadowform your Mind Blast also has a 20/40/60/80/100% chance to reduce all healing done to the target by 20% for 10 seconds.
+ Vampiric Touch: The amount of damage done when this spell is dispelled has been doubled.
Rogues
* After much quiet contemplation, rogues now possess the ability to learn how to use one-handed axes.
* Talents
Combat
+ Sword Specialization: This talent is now called Hack and Slash and applies to axes as well as swords.
Subtlety
+ Shadow Dance: Cooldown reduced to 1 minute. Now lasts 6 seconds, down from 10 seconds.
Shamans
* A customizable totem bar will now be available for shamans allowing the storing of 4 different totems. These totems can be placed on the ground at once in one global cooldown for the combined mana cost of all 4 totems. The naming scheme of the spells to summon the different totem sets has been changed to make it less confusing for players:
Call of Fire (Totem Bar 1, the first one gained at level 30) is now named Call of the Elements.
Call of Water (Totem Bar 2) is now named Call of the Ancestors.
Call of Air (Totem Bar 3) is now named Call of the Spirits.
Call of Earth (the spell to recall all summoned totems) is now named Totemic Recall.
* All Shocks now have a default range of 25 yards, up from 20 yards.
* Base health increased by approximately 7% to correct for shamans having lower health than other classes.
* Chain Heal: Jump distance increased to 10 yards. In addition, the amount of healing now decreases by 40% as it jumps to each new target, instead of 50%.
* Earth Shock: Redesigned. This spell no longer interrupts spell casting, but rather reduces melee attack speed by 10% for 8 seconds (exclusive with similar effects such as Thunder Clap).
* Ghost Wolf: Can now be learned at level 16. While in this form, snaring effects may not bring the shaman below base normal run speed.
* Wind Shock: Has been renamed Wind Shear and no longer shares a cooldown with Flame, Frost or Earth Shock.
Sursa: Hit.ro
Electronic Arts a anuntat ca va lansa un prim expansion pack pentru jocul The Sims 3. Acesta se va numi The Sims 3 World Adventures. Cu ocazia anuntului, publisherul a oferit si primele trei imagini din expansion pack.

Jucatorii isi vor putea trimite Simsii in destinatii faimoase pe intreg Pamantul. Astfel, Simsii vor putea calatori in China, Franta si Egipt, unde vor putea descoperi noi orase.

Expansion pack-ul The Sims 3 World Adventures va ajunge pe rafturile magazinelor, in variante PC si MAC, pe 16 noiembrie 2009.
Sursa: HIT.ro
UFC 2009 Undisputed, jocul lansat de THQ in mai 2009, a inregistrat vanzari de 2,9 milioane exemplare. Este o surpriza placuta pentru publisher-ul american, tinand cont ca jocul reprezinta debutul francizei UFC pe consolele video.

THQ si UFC (Ultimate Fighting Championship) planuiesc sa lanseze cateun joc in fiecare an, sperand sa realizeze din UFC, in lumea jocurilor video, un nume la fel de important ca franciza WWE SmackDown vs. Raw.
In urma acestui succes comercial, THQ a devenit al treilea publisher independent pe Q1 (fiscal), pe zona Americii de Nord si Marii Britanii.
Sursa: Wizoo.ro
Take 2 a oferit un lung video care prezinta gameplay-ul din Mafia II, unul dintre cele mai asteptate jocuri din 2009. Mai jos puteti viziona filmul, in doua parti. Vocea prezentatorului ii apartine producatorului Denby Grace.
Actiunea din Mafia 2 se petrece intre 1945 si 1955, iar prezentarea se concentreaza asupra unei misiuni de la inceputul jocului (februarie 1945). Povestea din Mafia 2 il are in centru pe Vito, fiul unui imigrant italian sarac. Tanarul incearca sa isi indeplineasca Visul American si primul pas pe care il face in aceasta directie este implicarea in Mafie, un univers care il atrage cu promisiuni de putere si bogatie.
Mafia II va fi lansat pe PC (Games for Windows), Sony PLAYSTATION 3 si Microsoft Xbox 360 in toamna lui 2009.
Sursa: Hit.ro
Pentru cei care aşteaptă cu sufletul la gură viitorul titlu NFS Shift a sosit momentul să aflaţi dacă va rula pe sistemele voastre. Jocul va fi lansat în luna septembrie, iar în decursul acestei veri este aşteptat un demo. Alături de cerinţele de sistem minime şi recomandate veţi putea admira cinci noi capturi de ecran din simulatorul auto. Pentru final v-am păstrat lista maşinilor din NFS Shift şi vă previn că nu este una scurtă.
Un Lamborghini Murciélago LP640 văzut de la volanul unui McLaren F1
Cerinţele de sistem minime:
- CPU: Intel Pentium 4 la 3,2 GHz (3,4 GHz pentru Windows Vista)
- RAM: 1 GB (2 GB pentru Vista)
- Placă video:suport Shader Model 3.0, 256 MB RAM (PCI-Ex)
- Placă de sunet: compatibilă DirectX 9.0c
- HDD: 10 GB
- Sistem de operare: Windows XP SP3 sau Vista SP1
- Unitate optică: DVD 8x
Cerinţele de sistem recomandate:
- CPU: Intel Core 2 Duo la 2,5 GHz sau AMD Athlon 64 X2 la 2 GHz
- RAM: 2 GB (3 GB pentru Vista)
- Placă video:suport Shader Model 3.0, 512 MB RAM (PCI-Ex)
- Placă de sunet: compatibilă DirectX 9.0c
- HDD: 10 GB
- Sistem de operare: Windows XP SP3 sau Vista SP1
- Unitate optică: DVD 8x
NFS Shift – Mercedes-Benz SLR McLaren 722 Edition
Dacă aţi rămas cu un mare semn de întrebare în legătură cu placa video, cea mai importantă componentă de care depinde rularea jocului, vom încerca să vă lămurim în continuare. Cea mai slabă placă video de la NVIDIA cu suport Shader Model 3.0 este GeForce 6600, iar ATI a introdus respectivul suport pe seria Radeon X1000. Totuşi, cei care dispun de cele mai slabe modele ce se încadrează în cerinţele menţionate nu ar trebui să-şi facă prea mari iluzii cu privire la rularea jocului.
Maşinile din NFS Shift:
2006 Aston Martin DBR9
2009 Audi R8 LMS
2008 Audi R8
2008 Audi RS 4
2007 Audi S3
2007 Audi TT 3.2 quattro
2006 Audi S4
BMW M3 E36
BMW M3 E46
BMW M3 E92
2008 BMW 135i Coupé
2009 BMW M3 GT2
2007 BMW Z4 M Coupé
2008 Bugatti Veyron 16.4
2006 Dodge Challenger Concept
2008 Dodge Viper SRT10 Falken Tire
2010 Ford Mustang GT
2010 Ford Shelby GT500
2007 Ford Focus ST
2006 Ford GT
Un Ford GT alături de Lotus Exige S
2006 Need For Speed Shelby Terlingua
1996 Ford Escort RS Cosworth
2009 Chevrolet Camaro SS
2006 Chevrolet Cobalt SS
2006 Chevrolet Corvette Z06
2006 Honda Civic Si
2000 Honda S2000
2006 Koenigsegg CCX
2008 Lamborghini Gallardo LP560-4
2007 Lamborghini Murciélago LP640
2007 Lamborghini Reventón
2006 Lotus Elise 111R
2007 Lotus Exige S
2005 Maserati MC12 GT1
2008 Mazda MX-5
2006 Mazda RX-8
1995 Mazda RX-7
1994 McLaren F1
NFS Shift – simulator cu 67 de bolizi
2007 Mercedes-Benz SLR McLaren 722 Edition
2007 Mercedes-Benz SL65 AMG
2008 Mitsubishi Lancer EVOLUTION
2006 Mitsubishi Lancer EVOLUTION IX MR-edition
2003 Infiniti G35 (V35)
1997 Nissan 200SX (S14)
2009 Nissan 370Z (Z34)
2006 Nissan 350Z (Z33)
2009 Nissan GT-R SpecV (R35)
2008 Nissan GT-R (R35)
2000 Nissan Silvia (S15) spec.R AERO
1999 Nissan Skyline GT-R (R34)
1972 Nissan Skyline 2000GT-R
1992 Nissan 240SX (S13)
NFS Shift va fi lansat în luna septembrie
2006 Pagani Zonda F
2010 Pagani Zonda R
2008 Porsche 911 GT2
2009 Porsche 911 GT3 RSR
2006 Porsche 911 GT3 RS
2004 Porsche Carrera GT
2007 Porsche Cayman S
2008 Renault Mégane RS
2007 SEAT Leon CUPRA
2006 Subaru Impreza WRX STi
2007 Lexus LF-A Concept
2008 SCION tC
1986 Toyota Corolla GTS (A86)
2008 Volkswagen Scirocco
2006 Volkswagen Golf GTI
Sursa: Xtrempc.ro
Brink este un titlu anuntat de Bethesda si Splash Damage, care va fi lansat in primavara anului 2010.
Brink va fi disponibil pentru Xbox 360, PlayStation 3 si PC, cu suport Games for Windows.
Prea multe detalii despre joc nu au fost oferite publicului, dezvoltatorii lansand doar un teaser trailer prin care anunta noul titlu. Se pare ca jocul va avea loc in viitor, intr-un scenariu SF, in care armele si luptele nu vor lipsi.

Sursa: Wizzo.ro
Metal Gear Solid: Rising este un joc anuntat la E3 2009, urmand sa fie lansat pentru Xbox 360, PC si PlayStation 3. Metal Gear Solid: Rising va fi distribuit de Konami, fiind primul joc din seria Metal Gear Solid dezvoltat si pentru consola celor de la Microsoft.
Jocul va fi dezvoltat de Kojima Productions si-l va avea ca designer chiar pe Hideo Kojima, cunoscut ca parintele seriei Metal Gear.
Personajul principal al jocului va fi Raiden, personaj care a dubutat in Metal Gear Solid 2: Sons of Liberty. Acesta a mai aparut si in Metal Gear Solid 4: Guns of the Patriots, dar doar ca personaj NPC. Seria Metal Gear a debutat in anul 1987, reusind sa vanda peste 26 de milioane de exemplare in toata lumea.

Sursa: Wizzo.ro
FIFA şi Pro Evolution Soccer (PES) au dat startul bătăliei pe piaţa simulatoarelor de fotbal, ediţia 2010.
EA Sports şi Konami au dat publicităţii miercuri, la salonul E3 2009 din Los Angeles, primele informaţii despre cele două noi jocuri. Ambele se laudă că vor avea elemente îmbunătăţite semnificativ, iar PES 2010 va dispune chiar de un nou motor grafic.
În schimb, reprezentanţii Electronic Arts cred că detaliile vor face diferenţa. În FIFA 10 acestea se referă la pasele lungi, mecanica şuturilor şi mişcările portarilor.
Konami a prezentat deja primul trailer şi screenshot-uri pentru PES 2010, în timp ce EA Sports oferă fanilor doar imagini.
Ambele jocuri vor ieşi pe piaţă în partea a doua a acestui an şi vor fi disponibile, ca de obicei, pentru PC şi console.
Screenshot PES 2010: godisageek.com
Screenshot FIFA 10: tomsgames.fr

Trailer Pro Evolution Soccer 2010
Imediat dupa aparitia trailerului Pro Evolution Soccer 2010 Electronic Arts contraataca si ne atrage atentia asupra lui FIFA 10, noul simulator de fotbal din longeviva serie, cu primele imagini din joc.
EA afirma ca modificarile aduse in FIFA 10 sunt rezultatul analizei feedback-ului primit in urma a nu mai putin de 275 de milioane de sesiuni de joc FIFA 09 online, care au avut loc intre septembrie 2008 si 1 iunie 2009.
Printre elementele imbunatatite sau noi in FIFA 10 se numara pasele lungi, inteligenta artificiala a portarilor, mecanica suturilor (mai putine lovituri in bara), un stadion de antrenament si joc mai putin intrerupt (multumita loviturilor libere executate rapid). EA afirma ca toate aceste lucruri au fost modificate sau imbunatatite la cererile fanilor si pentru a evita frustrarile in viitor.
In mod deja traditional, FIFA 10 va fi disponibil in variante pentru PC si console din toamna lui 2009.



Sursa: EA Sports / HIT.ro
Aflat la o conferinţă economică la Seul, deşinătorul premiului Nobel pentru economie, profesorul Paul Krugman a declarat că nu este exlus ca recesiunea din Statele Unite să se termine în următoarele câteva luni, însă “depresia economiei”, însemnând pierderea de joburi, să dureze până în 2014.
“Cred că este destul de probabil ca producţia industrială a Statele Unite şi poate şi a lumii să înceapă să crească în următoarele luni şi nu eclud ca PIB-ul american să fie pozitiv în cea de-a doua jumătate a acestui an, însă perioada depresiei economice va putea dura până în 2013 sau chiar 2014″. a declarat Krugman.
Krugman, care predă la Princeton University, a câştigat premiul Nobel pentru economie anul trecut.
SURSA: “Huffington Post”
Electronic Arts a decis sa promoveze agresiv action-RPG-ul Dragon Age: Origins printr-un video despre sex si violenta in joc.
Trebuie sa ai varsta peste 18 ani pentru a vedea trailer-ul “Violence & Sex in Dragon Age: Origins” de mai jos.
Trailerul are in fundal piesa This Is The New Shit a lui Marilyn Manson si prezinta nivelul ridicat de violenta din noul action-RPG semnat BioWare, precum si o scena cu tematica sexuala.
Descarca Dragon Age: Origins Screenshots MEGA Pack, Hi-Res Wallpaper Pack si Hi-Res Poster Pack din sectiunea Download HIT.ro.
Dragon Age: Origins este urmasul spiritual al vechiului RPG Baldur’s Gate (lansat in 1998 si produs tot de catre BioWare). Pentru Origins, producatorii si-au propus sa creeze o experienta unica de joc, cu o grafica excelenta, o poveste pasionanta si intunecata si lupte pline de adrenalina, cu arme si magie.
Dragon Age: Origins va avea un gameplay orientat pe lupte in party. Producatorii promit si introducerea unui sistem de “spell combos”, care va permite obtinerea unor efecte unice prin combinarea diferitelor magii, dar si un sistem complex pentru dezvoltarea personajelor (vraji, talente si skill-uri). Jucatorii vor putea alege sa ajute alte personaje sau, din contra, sa lupte impotriva lor, iar deciziile luate astfel, impreuna cu originea aleasa a jucatorului, vor influenta profund desfasurarea firului narativ al jocului.
Dragon Age: Origins va fi lansat in variante PC, PLAYSTATION 3 si Xbox 360 la sfarsitul lui 2009.
Sursa: Electronic Arts / HIT.ro
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STALKER: Call of Pripyat este al 3-lea titlu din seria STALKER, urmand sa fie lansat de GSC Game World in toamna anului 2009. Call of Pripyat este un sequel al lui Shadow of Chernobyl, actiunea urmand sa aibe loc la scurt timp dupa gasirea drumului catre “The Zone”.
Guvernul ukrainian decide sa lanseze o operatiune militara asistata de forte aeriene si terestre. Chiar daca operatiunea a fost pregatita cu multa atentie, aceasta da gres si o mare parte din fortele militare sunt pierdute. Pentru a afla cauzele care stau la baza acestui esec, serviciile secrete trimit un agent in zona pentru a strange informatii.
STALKER: Call of Pripyat va avea o zona de joc ce va cuprinde orasul Pripyat, uzina Jupiter, satul Kopachi si statia de tren Yanov. Vor exista o serie de noi personaje precum si noi monstrii (Chimera si Burer). Jucatorii vor putea sa continue jocul in freeplay mode si dupa indeplinirea tuturor misiunilor.
STALKER: Call of Pripyat va folosi motorul grafic X-Ray, versiunea 1.6.
